I started in audio — conservatory training at NYU Steinhardt, then sound design for products at Hinge Health and xAI. Shipping audio at scale meant building the pipelines, the automation, the infrastructure — so I taught myself the systems side, and it grew into a full production homelab.
The two halves are not separate hobbies. In broadcast, AV, and game-audio tooling, the job literally requires audio expertise plus IT competence — and I am fluent in both. I am now formalizing the technical side with the CompTIA trifecta.
Interactive UX sound, game implementation, multilingual AI voice, podcast production, live A1/A2 mixing.
Multi-site homelabs, full observability, network-as-code, automation agents, embedded DSP.