Sound Design Infrastructure Engineering San Antonio, TX
DANIEL RAMIREZ.

Daniel
Ramirez.

Sound Designer & Infrastructure Engineer
San Antonio TX · 2026 · daniel-ramirez.io
lufs audio
02
I build the audio
and the systems
it runs on.

I started in audio — conservatory training at NYU Steinhardt, then sound design for products at Hinge Health and xAI. Shipping audio at scale meant building the pipelines, the automation, the infrastructure — so I taught myself the systems side, and it grew into a full production homelab.

The two halves are not separate hobbies. In broadcast, AV, and game-audio tooling, the job literally requires audio expertise plus IT competence — and I am fluent in both. I am now formalizing the technical side with the CompTIA trifecta.

Technical Sound Designer · Infrastructure Engineer · AI / Audio Tools
03
Domain A
Audio &
Sound Design
Wwise 101 / 201 Unreal Engine 5 Unity Pro Tools · Logic · Ableton QLab · FMOD Resemble TTS Max/MSP · Pure Data AI Voice / TTS 6 Languages Sonic Identity Adaptive Audio

Interactive UX sound, game implementation, multilingual AI voice, podcast production, live A1/A2 mixing.

Domain B
Infrastructure
& DevOps
Linux Docker Compose Tailscale Prometheus · Grafana PostgreSQL · Redis Zero-Trust Networking ACL-as-Code Python · Bash Forgejo · n8n Backups / DR

Multi-site homelabs, full observability, network-as-code, automation agents, embedded DSP.

Bridge AI audio tooling — ffmpeg-mcp-server · lufs-workchain · qwen3-tts · stable-audio-open — where the two domains fuse.
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Hinge Health
via LUFS Audio · May 2022 — Jul 2024
Technical Sound Design · UX Audio · AI Voice
Contract · Remote
70k+
Daily active users
+18%
Session duration lift (A/B)
6
Languages (AI TTS)
3yr
Contract duration
Designed interaction sounds for a mobile health app serving 70k+ daily users
Built Wwise + Unity implementation pipelines; authored engineer guidelines
Shipped adaptive sound system; A/B framework drove +18% session duration
Multilingual AI voice/TTS production (Resemble) — EN, DE, NL, UK-EN, ES, FR
Produced end-to-end podcast series — casting, VO direction, cross-functional scheduling
Clients also include xAI — interaction audio for AI products
LUFS Audio
05
Homelab &
Infrastructure
Self-built · 2021 — Present
Site A
~5 nodes
TAILSCALE
Site B
~5 nodes
100+ Docker
containers
~10 Nodes
2 sites
Zero-
Trust
Networking
Tailscale zero-trust mesh — ACLs managed as code with CI validation
Observability
Prometheus · Grafana · Alertmanager — full-stack visibility across all nodes
Orchestration
Docker Compose per host — automated via a custom OpenCode agent
Data & Services
PostgreSQL · MariaDB · Redis · Forgejo · n8n · Matrix Synapse
Backups / DR
Rustic automated backups; CalDAV backup via n8n; patching & config automation
Automation
Python · Bash — agent-driven ops; MCP tooling; CI/CD pipelines
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Hardware + DSP
EchoBridge
echobridge.lufs.audio
Partitioned-convolution reverb algorithm written in C++ on a Daisy Seed (ARM Cortex-M7). Custom guitar pedal — hardware assembly, soldering, firmware, and a complete documentation site.
C++ DSP ARM / Daisy Seed Reverb Algorithm Embedded Docs Site
AI / Audio Tools
Audio
Tooling
github.com/danialrami
Agent-first audio pipeline and tooling — the clearest proof that the two domains fuse.
lufs-workchain
Agent-first audio pipeline CLI — NDJSON progress streaming, structured JSON output, disciplined exit codes.
ffmpeg-mcp-server
MCP tool server wrapping FFmpeg with Docker sandboxing — exposes audio tooling to AI agent workflows.
Local AI Audio
Self-hosted qwen3-tts & stable-audio-open; Whisper + Fabric transcription pipelines.
07
Audio
  • Wwise 101 / 201 — certified
  • Unreal Engine 5 — certified
  • FMOD · Unity integration
  • Pro Tools · Logic Pro · Ableton · REAPER
  • QLab · live A1/A2
  • AI voice / TTS — Resemble, Qwen3-TTS
  • Multilingual VO production (6 languages)
  • Max/MSP — certified
  • Interactive / adaptive audio design
  • UI/UX sound design, sonic identity
  • DSP · embedded audio · C++
  • Podcast production, VO direction
Infrastructure
  • Linux (Arch, Debian / server)
  • Docker & Docker Compose multi-host
  • Tailscale zero-trust mesh VPN
  • Prometheus · Grafana · Alertmanager
  • PostgreSQL · MariaDB · Redis
  • Forgejo · n8n · CI/CD
  • ACL-as-code (tailscale-acls)
  • Backups / DR (Rustic)
  • Multi-site networking, firewalling, DNS
  • Workstation builds, hardware repair
  • CompTIA A+ / Net+ / Sec+ (in progress)
Programming
  • Python — primary (28 repos)
  • Bash / Shell (14 repos)
  • C++ — embedded DSP
  • JavaScript / TypeScript
  • Lua (REAPER scripting)
  • SuperCollider · Pure Data
  • MCP servers / agent frameworks
  • Local LLM hosting (Ollama, OpenWebUI)
  • Hugo — static sites
  • FFmpeg pipelines
  • Git — 85 repos (32 public)
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B.M. Music Theory & Composition
for Film and Multimedia
NYU Steinhardt · New York, NY · 2015–2019 · 3.45 GPA
Conferred
Sound Spatialization & Synthesis
IRCAM · Paris, France · 2017
Conferred
Wwise 101 & Wwise 201
Audiokinetic
Certified
Unreal Engine 5
Epic Games
Certified
Max/MSP
Cycling '74
Certified
CompTIA A+ · Network+ · Security+
CompTIA — all three expected 2026
In Progress · 2026
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Audio fluency + IT depth
is a rare and valuable overlap.
Broadcast & AV
Broadcast / AV Engineer
Audio hardware + Linux/IP networking + signal-flow troubleshooting. The job spec is exactly this profile — audio expertise and IT competence, simultaneously, every day.
Game Audio Tooling
Technical Sound Designer
Wwise/Unreal implementation plus custom tooling, MCP servers, and pipeline automation. Candidates who can both design and engineer audio tools are extremely rare.
Technical Docs
Developer Documentation
Dual fluency (audio + infra) makes documentation genuinely credible. READMEs, EchoBridge manual site, cross-functional training — writing is already a proven deliverable.
Broadcast · AV Systems · Game Audio · Technical Writing · San Antonio · Remote
10

Daniel
Ramirez.

San Antonio, TX · Remote-first · Open to Austin
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